The Lighthouse Letters
A keeper on a remote island answers letters from strangers who wash ashore in bottles. What you write back changes who comes next.
Chapter One
Quillbyte writes narrative games and visual novels about ordinary people at extraordinary crossroads — where every choice you make is inked into the story for good.
— i —"Every game is a letter to someone we haven't met yet."— The Quillbyte Desk
— ii —The Library
Read slowly. Choose carefully. Some endings are quieter than others.
A keeper on a remote island answers letters from strangers who wash ashore in bottles. What you write back changes who comes next.
A secondhand bookshop, a stranger's handwritten notes in the margins, and a mystery that spans forty years of borrowed books.
Eight passengers share one overnight train across the mountains. Listen, eavesdrop, and decide whose story reaches the last stop.
A palace scribe discovers that whatever she writes in the royal record becomes true. Every edit has a price.
About the Authors
Quillbyte began as a writing group that couldn't stop arguing about endings. So we started making games where you get to choose them.
We draft, rewrite, and read every line aloud before it ships — because in a narrative game, the words are the gameplay.
"The best choice is the one you think about after the credits roll."
Carefully edited scripts, no filler, no padding.
Branches that genuinely diverge and endings you'll remember.
Full localisation, readable fonts, and accessible reading modes.
Correspondence
Press, publishing, translation, or a letter about the ending that broke your heart — we read every one.
[email protected]Yours, in ink — Quillbyte