Chapter One

Stories worth turning the page for.

Quillbyte writes narrative games and visual novels about ordinary people at extraordinary crossroads — where every choice you make is inked into the story for good.

— i —

"Every game is a letter to someone we haven't met yet."— The Quillbyte Desk

— ii —
❦

The Library

Our collected works

Read slowly. Choose carefully. Some endings are quieter than others.

The Lighthouse Letters
Out Now

The Lighthouse Letters

A keeper on a remote island answers letters from strangers who wash ashore in bottles. What you write back changes who comes next.

Visual NovelPC · Switch
Margins
Out Now

Margins

A secondhand bookshop, a stranger's handwritten notes in the margins, and a mystery that spans forty years of borrowed books.

MysteryPC · Mobile
Evergreen Line
Coming Soon

Evergreen Line

Eight passengers share one overnight train across the mountains. Listen, eavesdrop, and decide whose story reaches the last stop.

Branching Narrative2027
A Court of Ink
In Drafting

A Court of Ink

A palace scribe discovers that whatever she writes in the royal record becomes true. Every edit has a price.

Fantasy VNTBA

About the Authors

Writers first,
developers second.

Quillbyte began as a writing group that couldn't stop arguing about endings. So we started making games where you get to choose them.

We draft, rewrite, and read every line aloud before it ships — because in a narrative game, the words are the gameplay.

"The best choice is the one you think about after the credits roll."
i.

Every word matters

Carefully edited scripts, no filler, no padding.

ii.

Choices with weight

Branches that genuinely diverge and endings you'll remember.

iii.

Stories for everyone

Full localisation, readable fonts, and accessible reading modes.

Q

Correspondence

Write to us.

Press, publishing, translation, or a letter about the ending that broke your heart — we read every one.

[email protected]

Yours, in ink — Quillbyte